maya建模之人头建模_Maya视频教程

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人头建模:Kevin Hudson的多边形建模技术。
该DVD带你探讨用多边形对人类头部进行塑造的技术和艺术。在该DVD里,Kevin Hudson解释了为什么角色模型逐渐从曲面建模转向多边形和细分表面建模,后者更容易刻画细部,并容易使用贴图。

Kevin Hudson还讲解了速着脸部不同部位的要点:鼻子、嘴、眼部和耳朵等,并把这些简单的结构转换为人头部那样的复杂程度。

3小时的教学讲述了:


- Edge Looping
- MJ Poly工具组
- Extruding脸部
- Extruding边缘
- Split Polygon工具
- 艺术建模要点

This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.

3 hours of lecture.

Edge Looping
MJ Poly Toolset
Extruding Faces
Extruding Edges
Split Polygon Tool
Artistic Modeling Thought Process[IMG]

 

视频大小:1.3GB/所属分类:Maya视频教程/更新时间:2010-07-18
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